We help you in what you need

At Origen Network we are committed to providing the best possible experience for our customers.

If you need help or have questions about our scripts or mapping for GTA V, please contact us on our Discord server or via email. Our support team is available 24 hours a day to help you. We are here to make sure you have a smooth and exciting gaming experience with our scripts!

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FAQ

1. Can I buy one of your products and resell it in an online store?


No, none of our products are licensed for resale in an online store.


2. Do I have a limit to use the products?


No, you can use it for as long as you deem appropriate, but you will only have a license to use it with the user who made the purchase.


3. Are returns allowed once the product has been used?


Returns are not allowed once the product has been used, we are available 24/7 and our support team will help you with everything you need.

ORIGEN LTD CENTRAL

28.00 EUR

Origen Police + Ems

82.50 EUR

Origen Billing

yesQbcore, Esx, Qbx
yesPlug & Play
yesSupport


ORIGEN BILLING - ADVANCED SYSTEM

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At **Origen Network**, after careful design, extensive testing across multiple framework configurations, and a relentless focus on making billing *just work* regardless of your server setup, we are proud to present **Origen Billing** β€” the standalone billing system built for serious servers.

Youtube video:Β https://youtu.be/5sFDZ85c4bo

This is **not** a copy-paste invoicing script bolted onto a framework.

**Origen Billing** is a complete, self-contained financial layer that connects jobs, society accounts, commissions, and players into one coherent, auditable flow β€” without depending on a single specific framework or banking resource.

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# πŸ’Ό Multi-Job Billing with Commission Logic

Every authorized job operates under its own financial rules. No two departments work the same way, and **Origen Billing** reflects that.

* Per-job society accounts with configurable deposit targets

* Commission split per job β€” define exactly what percentage goes to the employee and what flows into the society fund

* Society loss offset β€” deduct operational costs before commission is calculated

* Boss-gated actions per job, with full support for custom logic per organization

* Initial job seeds via config; persistent management via the admin panel from that point on

The payment flow is transparent and auditable: every dollar has a defined path from the payer to the employee to the society account.

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# πŸ“‹ Invoice Management

* Proximity-based invoicing β€” billers must be near the target to issue an invoice *(configurable distance via ox_lib)*

* Configurable max pending invoices per player to prevent abuse

* Invoice expiration system *(configurable days)*

* Full invoice lifecycle: create, pay, reject β€” tracked from start to finish

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# πŸ”§ Admin Panel (`/billingadmin`)

Staff gets a global panel to manage everything without touching a config file:

* Add, edit and remove authorized jobs at runtime

* Manage society accounts and commission rates on the fly

* Full audit visibility over the billing system

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# 🌐 Modern NUI Experience

Clean, reactive interface built with a modern frontend stack.

Fully localizable β€” **English** and **Spanish** included out of the box, with a straightforward locale system to add any language.

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# πŸ“‘ Export API

Expose billing actions to other resources β€” phone integrations, police scripts, and external systems all have dedicated export layers so **Origen Billing** fits into your existing ecosystem without friction.

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## One resource. One billing system.

No dependencies on a specific framework.

No scattered invoicing logic across five different scripts.

# Origen Billing

### Designed to be the financial backbone of any serious server.